19.03.2020
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7 December Update #24 is now live on the PUBG: Test Server. Anyone who owns a copy of PUBG can download and participate in this test. Hey Everyone, Winter has arrived.

With Update #24, we’re debuting something we’ve been eager to share with you for months; our new 6x6 snow-themed map, Vikendi! An isolated Northern resort island in the shadow of Mount Kreznic, Vikendi was home to a wide variety of attractions, businesses, and villages. Look to the future from the spacecraft launch site Cosmodrome or travel back to the past and walk with the giants at the prehistoric Dino Park. Visit the aging Castle or take a tour of the winery. Vikendi is as beautiful as it is dangerous and Survivors treading these bitter cold lands will have to watch their backs even more closely as the fresh snow is perfect for leaving behind footprints! The days are long on Vikendi, but it won’t be long before the sun sets and the auroras fill the moonlit skies.

We feel Vikendi is a mixture of all the best parts of our previous maps and we can’t wait to hear your feedback. But that’s not everything coming in this patch! We’re also introducing two brand new items exclusive to the map; the G36C Assault Rifle (which replaces the SCAR on Vikendi) and the Snowmobile to navigate its icy terrain. We’ve also completed an overhaul to our in-game replay system, putting you in the director’s chair to edit clips, create 3D camera movements, and export your work so show the world your best PUBG productions!

Coming later in the patch is our overhaul to the Parachuting system, which allows you to glide or dive during freefall, improves animations, and also lets you cut your chute before hitting the ground. As always, your feedback is essential to our continued development and we especially need your input at times like these. Once you’ve played the map, please take the time to let us know what you think on our Official Forums or Reddit. We know you’ve waited a long time for this map, so without further ado, onto the patch notes! Vikendi Gameplay. Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.

Players can throw snowballs while waiting to board the plane in the starting area. Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up. Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out!

These are great to help identify if enemies have passed by recently. Keep in mind that footprints and tracks in the snow don’t stay around forever!

Added Survivor Pass: Vikendi. The duration of the pass is 10 weeks. Players have the opportunity to complete missions and receive rewards throughout the duration of the pass. Two types of passes are available:. Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass. Premium Pass - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass. The Premium Pass will be available on the test server for testing and will be purchasable on the live servers Dec 19, 2018 for $9.99 (price may vary slightly depending on your region).

Some missions cannot be completed while on the test server, due to limited game mode selection. Each level you can claim rewards from Survivor Pass: Vikendi in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button. Coupons can be used to unlock exclusive rewards, read on for more details. You can view your current mission lists in the ‘Missions’ tab and can also check the mission lists in-game by clicking 'P' prior to jumping out of the plane. There are 5 mission types available to complete:.

Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.

Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks. Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions. Beginner Missions: Easy missions which are provided for beginner players. Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion. Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.

All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion. Added ‘Coupon’ system in Survivor Pass: Vikendi. You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop. The existing Survival Rewards system will be integrated with Survivor Pass: Vikendi on December 19th. We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi in order to reflect feedback from the players regarding temporary items and duplicate rewards. Existing Survival Rewards system will be closed on December 19, 2018 and all existing supply missions will end.

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Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards as they before the system is closed. A banner in lobby will display remaining time for the Survival Rewards system. Parachute System Overhaul Please share your feedback regarding the parachuting changes!. Freefalling.

Holding SPRINT Default SHIFT now puts you into a dive at full speed straight down towards the ground. Turning speed is now much faster and has increased control, responsiveness, and precision.

Parachuting. Added new freefall animations and increased overall control and responsiveness. Holding SPRINT Default SHIFT helps you drop faster and land quicker. Holding WALK Default LCTRL lets you glide, when you want to travel a longer distance You can now cut the parachute while relatively close to the ground, while still moving through the air.

This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far. Added new landing animations. The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement. Colliding with buildings or objects while parachuting will now automatically cut your parachute.

The parachute no longer disappears instantly after landing. Improved blood hit effects.

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Improved the visuals of blood particles when players are shot. Improved the visuals of blood effects that appear on screen when shot by other players. Slightly decreased the maximum number of shots possible to fire per second with the M16A4.

Players now receive damage from Molotovs that hit their vehicle. Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside. UI/UX. Changed the overall lobby theme in celebration of our latest map - Vikendi Applied the snowfield environment theme. Applied a snowing effect. Changed the background music.

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Improved the Store feature. Added additional sorting features to sort by Featured, Newest, Price High to Low, Price Low to High. When you preview items in the store, only the selected item to be previewed will be displayed on your character. All items equipped in your wardrobe will be unequipped. If you preview a helmet skin, makeup or other items covering the face, all other items equipped on the head will be unequipped.

Combined the 'Career' and 'Leaderboard' menu in Statistics into a 'Season' menu. Added On/Off option keybind for the on-screen key guide. You can toggle the on-screen key guide by pressing ALT+K. You can change the default setting for this feature in the settings under the Gameplay tab. Play Menu UI Renewal Improved the map and game-mode selection interface Additional queuing information is now displayed for the selected match type. If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type. When the matching pool in your region doesn't have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.

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When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers. Training mode can now be found under the PLAY menu, next to public match. 6 December Group 5 of the streamer skins are here, featuring 8 more content creators who participated in! Skins are available for $4.99 each and can be purchased until December 27th at 7pm Pacific through the game client or directly from each streamer via their Twitch channel’s extension (through 12/17). Each sale directly benefits the Twitch streamer, so pick up your favorite skins and support them in-game and out! This group’s streamers: CigaretteSTV.

Edberg. ewanng. fuffenz. LilLexi.

Lumi. Shobosuke.

WackyJacky. About This Game PLAYERUNKNOWN'S BATTLEGROUNDS is a battle royale shooter that pits 100 players against each other in a struggle for survival. Gather supplies and outwit your opponents to become the last person standing. PLAYERUNKNOWN, aka Brendan Greene, is a pioneer of the battle royale genre and the creator of the battle royale game modes in the ARMA series and H1Z1: King of the Kill. At PUBG Corp., Greene is working with a veteran team of developers to make PUBG into the world's premiere battle royale experience.